Chan, Dean. ‘Convergence, Connectivity, and the Case of Japanese Mobile Gaming’ in Larissa Hjorth (ed.) Games and Culture – Special Issue: Gaming in the Asia-Pacific 3.1 (2008): 13-25.
Chan, Dean. ‘Convergence, Connectivity, and the Case of Japanese Mobile Gaming’ in Larissa Hjorth (ed.) Games and Culture – Special Issue: Gaming in the Asia-Pacific 3.1 (2008): 13-25.
The AASRN is a formal network for academic, community and other institutional groups who research in the area of Asian Australian Studies.
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